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idiot dev, yandere simulator 

okay, I'm really not wondering this game has performance issues if a single student carries more properties and methods than my whole game reverse engineering toolkit.

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idiot dev, yandere simulator 

this is all part of "StudentScript"

I know that Unity likes the term Script, doesn't mean you need to suffix your classes with it, oof.

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idiot dev, yandere simulator 

oh my my my my my my

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idiot dev, yandere simulator 

ah, the classic of manipulating parent state

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idiot dev, yandere simulator 

to be honest, I have no idea of Unity, but I don't think THIS is the correct way of handling this.

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idiot dev, yandere simulator 

switches, you know them?

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idiot dev, yandere simulator 

what is thissssss

so many properties have "My" prepended to them.

Yandere.MyRenderer, MyProjector, etc.

asdldaskdjals

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idiot dev, yandere simulator 

so since I did a lot of Unity modding this week, I figured I take a peek at Yandere Simulator and take apart the Assembly it comes with.

IT

DOESN'T

EVEN

HAVE

A

GLOBAL

NAMESPACE

Going to play some Risk of Rain 2 in a few minutes!

Feel free to hang around and chat!

twitch.tv/pixeldesu

Andy boosted

gamedev 

this screenshot can serve as single proof that I have not understood what the Update loop in gamedev does and appending a string is not a good idea in it.

why is Graces of Heaven such a good song

open source, ? 

some mid-to-large-scale projects doing this always confuse me

Andy boosted

small fedifriend bubble >>>>>> Twitter

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